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Glitches and wobbles aside, Homefront: The Revolution is an adequate shooter that features some interesting moments. It isn’t bad , but it isn’t good either. America was invaded by North Korea in the events leading up to the original 2011 Homefront . In this sequel, you play as Ethan Brady, part of a guerrilla resistance that is trying to take back Philadelphia from the Korean occupation. This occupation was achieved by North Korea adding backdoors into military and communications technology that America purchased in bulk, then using this to sabotage the country’s defenses and infrastructure. Benjamin Walker, apparently the centerpiece of this whole revolution, is captured in the beginning of the game, and you spend a lot of your time trying to get him back by going to neighborhoods where he isn’t and shooting enemies who have nothing to do with him. Through the campaign, things explode, plot twists happen, resistance is fomented, and it’s really hard to care. I found it tough to be interested in a plot I had little hand in. Brady is a silent protagonist who’s new to the movement. You’re not the hero, but you’re not a dramatically interesting antihero either. All of the game’s climactic moments are non-interactive. You ride in a tank while enemies fire at you, but you don’t fire back. You breach a much-touted area entirely in cinematics and then are praised for your bravery. While I don’t believe that games exist to make players feel powerful, there were cool weapons or pivotal battles that I watched in cutscenes or barely participated in. The game feels like a bunch of sidequests that are peripheral to whatever Benjamin Walker is up to. Advertisement Most of the campaign is spent running across the multiple zones of the game’s open world map. Red Zones are burnt-out urban areas where enemies will shoot you on sight. Yellow Zones are populated with neutral NPCs you can blend in with as you undertake guerilla strikes against North Korean strongholds. You can turn all of these areas friendly by capturing points or hacking into transceivers via a simple connect-the-lines minigame. Performing successful hacks or clearing all the enemies in an area converts them into bases of operation where you can resupply and recruit resistance members to fight alongside you. The bases also serve as save points, since Homefront: The Revolution doesn’t allow manual saving. Dying on a mission sends you back to the nearest base, which can mean a long trek back through the map if you haven’t turned enough areas friendly along the way. While getting sent back is frustrating and time-consuming, it’s a pleasure to move through the maps. Red Zones are visually indistinct, all greys and browns, but there are plenty of paths, places to hide, and motor bikes for faster travel. The game has an oddly unpredictable day-night cycle, allowing the cover of darkness to help you avoid patrols. I felt like a guerrilla fighter as I ran along fences, clambered through buildings, took out passing armored cars and soldiers, and then faded into the rubble. Even as I swore at how much progress I’d lose when I died, making my way through the Red Zones was engaging and occasionally pulse-pounding. One of the game’s Red Zones. Yellow Zones are differently enjoyable. They’re full of opportunities for small acts of sabotage: freeing prisoners, hacking television monitors, and tuning radios to broadcast resistance messages. These acts add to the accumulation of a “hearts and minds” score. Reach 100% and you can inspire the people to rebel, filling the town with resistance members who battle the North Korean occupiers so you can do your own thing. The several Yellow Zones in the game are visually distinct from each other. One is a burnt-out residential part of Philadelphia, while another was the clean, bureaucratic area where American collaborators with the invaders were housed. While “hearts and minds” missions dragged, especially when they were key to the plot, it certainly wasn’t due to the map. I often grew tired of the Yellow Zone missions, especially the “hearts and minds” ones, because they were somehow both maddeningly obtuse and drearily straightforward, made all the worse by the game’s many glitches. Homefront: The Revolution lacks a coherent visual language, instead filling the game with mixed signals and poor signposting. A door to a key safehouse late in the game, for instance, is designed just like every door you can’t open–except this one you can open. In my game, the door sometimes remembered its roots and refused to give me the prompt to open it. Items you can loot have a white sheen, but environmental debris sometimes has it too, meaning I quickly picked up the bad habit of spamming my E key at most everything. The game froze between missions, sometimes failed to count my “hearts and minds” score until I died, and often left completed…

The first newspaper publication of the Declaration of Independence and even a pair of baby shoes made from the red coat of a defeated British soldier can now be viewed by the public at the Museum of the American Revolution, the first of its kind. It’s opening this week in Philadelphia, just steps away from the Liberty Bell and Independence Hall. Anthony Mason reports.

Despite the fact that Homefront: The Revolution isn’t the most polished experience out on the market today, there’s still plenty of entertainment value to be had for those who are looking to spend hours inside of militant Philadelphia. From raising the comically named Hearts and Minds rating of every zone all the way to upgrading your weapons to their utmost potential, Homefront: The Revolution isn’t light on content. For those of you that are looking to get the most out of your experience with the newest title from Dambuster Studios and Deep Silver, we have five handy tips that should put you in a far better position to succeed. 1. Never go out in the open Because of the fact that Homefront: The Revolution does not have regenerating health, managing the amount of life you have is absolutely critical. While the third tip on this list will certainly assist you in staying alive, but considering that every enemy packs a pretty hefty punch, you’re going to want to keep some sort of object in front of you at all times. Luckily, the AI in Homefront: The Revolution isn’t necessarily the brightest, so crouching behind an object will often cause them to either forget about you, or slowly wander into a more vulnerable position. Despite the fact that you essentially have to stumble into it as a mechanic, there is a way for you to utilize cover in a way other than simply hanging out behind it. Basically, whenever you crouch while standing directly behind an waist-high object, you’ll be able to prop your gun up, which reduces recoil and converts you into a cover-based killing machine. Considering that Homefront: The Revolution doesn’t necessarily have the most generous checkpoints in the world (you respawn at the closest safehouse and have to run back to the objective generally), making sure that you’re not getting hounded from all angles is absolutely critical. 2. Figure out what your favorite weapons are and upgrade them completely Despite the fact that there are only a few core weapons available , there is a great deal of gun variety thanks to Homefront: The Revolution’s awesome gun conversion tools. By popping off the base of a weapon, you’ll be able to make crazy swaps that turn a regular pistol into a submachine gun or a crossbow into a flamethrower. Because you can only equip two guns at any given time, you’re going to have to quickly decide what your favorite weapons are, as heading back to the safehouse through load-heavy fast-travel or arduous back-and-forth walking is somewhat of a drag. Because purchasing different attachments and weapon upgrades prevent you from having cash to drop on consumables or character gear upgrades, it’s important that you do your best to find your weapon of choice early on in the proceedings to save yourself cash going forward. Because of shooting that can get slightly swimmy with a mouse and keyboard, the standard assault rifle and the submachine gun conversion for the pistol wind up being two of the best bets, along with the rocket launcher as a second primary. Try to purchase items that boost damage so that you can take down enemies far quicker, and be sure that you upgrade each weapon to three stars as quickly as possible. Not only is this a great way to utilize your cash in a way that has a tangible effect on gameplay, but it also frees you of one of your biggest monetary burdens early on in the campaign. 3. Buy a Tactical Vestsoon as possible For a mere $5000, you can unlock a piece of permanent gear that reduces the amount of enemy bullet damage by fifty percent. Think about that for a second. In a game in which managing your health is absolutely critical, being able to take two bullets for every one is a perk that is simply too important to ignore. Because you can get extra currency by picking up valuables, completing jobs through safehouse bulletin boards and conquering main missions, it’s actually not all that difficult to amass the extra coin. The added bonus to doing this is that once you’ve purchased the most expensive upgrade available, it’s really simple to buy lesser upgrades by the bunch, as each story mission will wind up giving you more and more cash. Of course, the one negative aspect of this is that it makes it easy to buy up all of the upgrades right away after getting the biggest whopper under your belt, but your experience as a whole will benefit from this choice. 4. Pick up every valuable in sight Collectibles in Homefront: The Revolution often contain long-winded stories that build up the universe a bit, but those who aren’t fond of extra narrative content should still explore. Dambuster has baked a loot system similar to that of Fallout 3, though to a much smaller degree. Essentially, whenever you see a glowing object in the environment, you’ll be able to harvest some sort of valuable item that can be sold for cold, hard cash at any gun locker. While you may wonder why a prison contains…